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Mommy! |Kirby Stars |Mommy! Funfest version |Iron Duel |Newton's Nightmare
You will need Macromedia's Shockwave Player to play some of these games. Click here if you need to install it.
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Mommy! Completed May 2004 This is what the first version of this game should have been, and the closest to my original vision. Instead of expanding on the original engine, I decided to scrap it completely and start over from scratch, using what I learned from making Kirby Stars. Like the Funfest version, this is a shooter game based on the Super NES RPG EarthBound. However, it improves on it in every possible way, with better controls, more levels, a greater variety in gameplay, more enemies and bosses, and selectable playable characters. | |
| Click here to download (2.82 Mb) | ||
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Kirby Stars Completed December 2001 *Updated July 2004* This is a platform game mimicking the engine used in the Super Nintendo game "Kirby Super Star". The objective is to get through different hazardous environments to reach the goal. The main feature in this demo are the controls; in addition to walking and jumping, the player can run, fly, slide, and swallow enemies. | |
| Click here to play | ||
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Mommy! Funfest version Completed October 2001 This game was created for Starmen.net's "Halloween Funfest 2001" event. It mixes the story and characters from the Super Nintendo game EarthBound with gameplay inspired from the Pocky & Rocky series of shooter games. In addition to the standard beam weapon, you can use a baseball bat for defense and close-range attack. The goal is to reach the end of two stages inhabited by ten distinct types of enemies and defeat the boss. | |
| Click here to play Click here to download (1.14 Mb) | ||
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Iron Duel Completed Fall 2001 This is a fighting game using the battle system and characters from the great but unfortunately underated game Zelda II: Adventure of Link for the NES. It can be played alone against an artificial intelligence or with two players. | |
| Click here to play Click here to download (1.05 Mb) | ||
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Newton's Nightmare Completed March 2001 *Updated November 2004* My first Shockwave game, created as a midterm assignement. The objective was to put basic notions such as collision detection and keyboard input in application. Extra features added include a radar system, "realistic" physics for the player vehicule and some parallax effect for the background. You play as a gravity-defying apple trying to collect flowers while avoiding fruit flies. The premise is simple enough, but the game gets tougher as more enemies appear on the field. | |
| Click here to play |